PARTICIPANTS:

2-6

Difficulty:

MEDIUM

GAme Type:

Hands On

Authorities are under the influence of a sinister organization and are convinced your powers make you dangerous. The constant noise from shouting, scurrying rats, and slamming metal would drive anyone to insanity. Hours feel like days and your sense of reality is slipping away. Escape is the only solution. Much to your surprise, a team of allies have left clues to help you along the way. If your plan fails, you’ll only have the cockroaches to keep you company.

WHICH ROOM CALLS OUT TO YOU?

PLAYERS:

2-6

difficulty:

MEDIUM

Learn More About This Episode

PLAYERS:

2-6

difficulty:

MEDIUM

Learn More About This Episode

PLAYERS:

2-6

difficulty:

MEDIUM

Learn More About This Episode

PLAYERS:

2-7

difficulty:

HARD

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PLAYERS:

2-6

difficulty:

MEDIUM

Learn More About This Episode

PLAYERS:

2-3

difficulty:

EASY

Learn More About This Episode

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